PlayZone Rating 1.0
One number for how a player performed on a map or over a period: kills, survival, damage, contribution to team rounds, multi-kill rounds and opening kills. The formula is public — you can recompute the rating from your own statistics.
Game: Counter-Strike 2, 5v5 and 2v2 modes. The norms are the level of an average competitive 5v5 player; 2v2 uses the same.
Formula
PZR = 0.30 × (K / R) / 0.67 + 0.20 × ((R − D) / R) / 0.33 + 0.20 × (DMG / R) / 76 + 0.15 × (KAST / R) / 0.71 + 0.10 × (MK / R) / 0.17 + 0.05 × (FK / R) / 0.10
R — rounds played, K — kills, D — deaths, DMG — damage, KAST — rounds with a kill, assist, survival or trade, MK — rounds with two or more kills, FK — opening kills of a round. All values are per map or per period.
Components
| Component | How it is calculated | Weight | Norm |
|---|---|---|---|
| Kills per roundThe main contribution to a round is taking out an opponent. | K / R | 30 % | 0.67 |
| SurvivalShare of rounds the player survived: a living player still affects the round. | (R − D) / R | 20 % | 0.33 |
| Damage per round (ADR)Damage without a kill also wins rounds — teammates finish the job. | DMG / R | 20 % | 76 |
| KASTShare of rounds in which the player was useful to the team: killed, assisted, survived or died but was traded. | KAST / R | 15 % | 0.71 |
| Multi-kill roundsTwo or more kills in a round are what usually wins it. | MK / R | 10 % | 0.17 |
| Opening killsThe first kill of a round gives the team an edge for the rest of it. | FK / R | 5 % | 0.10 |
How to read it
A norm is the level of an average player. A player whose every component equals the norm gets 1.00: the weights add up to one.
Above 1.00 is better than average, below is worse. A component twice the norm gives twice its weight.
Example
Over 24 rounds a player got 20 kills, died 15 times, dealt 2000 damage, was useful to the team in 18 rounds, killed two or more in 4 rounds and got 3 opening kills. Rating: 0.30 × 1.24 + 0.20 × 1.14 + 0.20 × 1.10 + 0.15 × 1.06 + 0.10 × 0.98 + 0.05 × 1.25 ≈ 1.14.
Rules
- There is no rating without rounds played: it is not calculated in deathmatch and other modes without rounds.
- Over a period the rating is calculated from the sums of all its maps, not as an average of map ratings: a long map weighs more than a short one. Leaderboards require 200 rounds played, like other per-round metrics.
- Every component exists both in server statistics and in the parsed demo, so the rating is the same for maps with and without a demo. A map verified by its demo is recalculated from the demo.
- The formula is versioned: any change to weights or norms is a new version with a new number, and all statistics are recalculated.
- More deaths than rounds (leaving mid-round) give negative survival — the rating stays a number.
Why our own rating
The HLTV Rating formula is not fully published, and an approximation must not be passed off as it. PlayZone Rating is fully open: the weights and norms are on this page.